Finally managed to track down a reasonably priced copy…
I’m hoping to build a Corpus of MCC-related pupil texts through the BGE; I have one year, and if I can trace S1s that were reassigned midway (chronic staffing issues) I’m in a good position…
A huge thanks to David Noble for inviting me on to the show.
Digital for Excellence
Yes, a nerve wracking experience but wholly worth it. Just a few additions/clarifications…
David asked me about other games – and with workload, nerves (a heady cocktail) I had forgotten about the following:
Both good for Literacy activities/group discussion stimulation.
The Way Ahead – The EdD and Future Methodologies
David asked me about future investigations and methodologies…Of course, a mixed methods approach shall be employed – quantitative and qualitative methods supporting research into games, literacy and interdisciplinary learning.
Cultural Historical Activity Theory (CHAT)
A paper is currently being reviewed (‘Awaiting Reviewer Scores’) by University of Waikato’s journal, English Teaching: Practice and Critique, which looked at the collaboration of the pupils as they played Mars Colony Challenger.
CHAT allows the study of social learning toward a shared objective/goal; taking cognizance of the rules of the contexts of such teams of activity, what prior learning they bring, and to what extent labour is distributed. Tools like MCC shall be investigated as to their efficacy in supporting interdisciplinary learning of such communities of practice.
English and Literacy
Language use surrounding games is of particular interest – that spoken during collaboration, and also the language read during game play: from the screen (instructions, help files) and the Science and other supporting textbooks used in providing the necessary narrative backdrop that Royle and Lucy Avraamidou suggest.
‘R‘ and its associated data mining and textual analysis/natural language processing packages will support a deeper analysis of pupils’ Literacy and English development; language richness in personal writing based upon in game activities; correlations between I and We pronoun usage; gender.
Royle, K. 2008. Game-Based Learning: A different perspective. Innovate 4 (4). Retrieved: 16/07/2013. http://www.innovateonline.info/index.php?view=article&id=433