Villages of Valeria

164015This is a deck-building game where players assemble ‘kingdoms’ of various buildings and heroes by collating specific groupings of resources.

th6TGMC1C2The pupils really enjoy this game, although they opt NOT to employ the simple economic mechanism (i.e. represented by gold coins) of purchasing cards. The cards are colourful, and the game doesn’t have copious amounts of detail to read: they can simply digest


– Pupils can read the game through colour and symbology
– Pupils collaborate and compete
– Pupils use their listening and talking skills – they collaborate, commiserate
– Emergent narratives based on the development of ‘kingdoms’

– Pupils thought that there was  a learning curve that made initial games unrewarding
– ‘Castle’ cards should be a different colour, so as to differentiate them from other resources



How should one describe ‘Elementos’? Draughts? Rock-Paper-Scissors? Draughts-with-Rock-Paper-Scissors?


Elementos is a beautiful game: a nice wooden grid board that folds in on itself to house the chunky wooden components. The aim is simple: to move your coloured peg from the ‘home’ space at your end of the board to the opponent’s.  The player uses their pieces to forge a path upon which the peg hops.  Pieces can  slide forward, diagonally or ‘take’ based upon the following rules: fire takes wood (represented by a tree symbol); water extinguishes fire; wood takes water. Simple.


– Low learning curve
– Stimulates discourse as players discuss tactics
– Very fun!
– Makes you think!

– Peg movement rules can often be overlooked