This is a deck-building game where players assemble ‘kingdoms’ of various buildings and heroes by collating specific groupings of resources.
The pupils really enjoy this game, although they opt NOT to employ the simple economic mechanism (i.e. represented by gold coins) of purchasing cards. The cards are colourful, and the game doesn’t have copious amounts of detail to read: they can simply digest
– Pupils can read the game through colour and symbology
– Pupils collaborate and compete
– Pupils use their listening and talking skills – they collaborate, commiserate
– Emergent narratives based on the development of ‘kingdoms’
– Pupils thought that there was a learning curve that made initial games unrewarding
– ‘Castle’ cards should be a different colour, so as to differentiate them from other resources