First Images from a Playtester

That moment when you see the fruits of your labour having been painstakingly reconstructed by a generous human being in another part of the world.

Truly humbling…

Peace Talks & Ceasefire

I quite like these little dialogue tokens (from spotsandscreens on eBay); unsure that they’ll make it to production, but they do add an element of uniqueness.Now just to get the Ceasefire flags and the dialogue tokens painted white; and the ‘barracks’ painted tan. (I originally hoped for them to remain olive green, but there would be too much of a clash between the British Army and the Nationalist factions.Currently finalising the third and final part of my blog interview with ‘The Player’s Aid’ as well as Victory Conditions (really tough for one or two particular Factions). Awaiting components in order to ship the playtest copies.Exciting times!


Delighted to have provided Part 2 today.

Faction Cards enlarged; County Seats enlarged to properly accomodate Electorate Ratio.

I’m cntemplating dropping the Pawn from either County Seat or the Westminster Seats area – component saturation?


It took a while…

But here it is.

Northern Ireland’s political and paramilitary complexity in the mid 1960s.

Yes, the heart sank when I realised that cubes were too big for Faction Board squared-spaces; or that there’s no need for a zero space for political ratios; the COIN and Support labels are too big…

And the Track looks a bit busy (introduce two?)

However, as I tell my pupils: focus on the positives, and use any failings or problems as learning opportunities. Never give up, use errors as a route to success.

To think that this simulation has the potential to have six people – from various parts of the world – sitting round and thinking, strategising, and collaborating within the context of an important 20th Century period is extremely humbling.

Let’s begin…

I’ve been tinkering with scale, thanks to my printer which has helped me reduce the footprints of the County Seat areas so I didn’t get around to any actual testing.

However, I’ve compiled everything need to begin – Faction Cards, Election Round Instructions, Player Aids. And Event Cards.

So tomorrow I plan to unbox and simulate a setup in order to check that all components are present and everything that my wonderful (and critical) playtesters will require.

I really am pleased with the learning process thus far; I hope others will share this appreciation: we teachers are constantly involved in cognitive artistry to produce the best learning experience for our little learners – I hope The Troubles will deliver such.